

Max’s psyche just isn’t as overtly tormented as you might think at the start of the game when so much is still shrouded in mystery. In the end, everything is explained just well enough to make sense, provided you don’t mind filling in a few of the blanks.Īdmittedly, you shouldn’t necessarily expect anything too profound. Constantly lurking in the background of his journey is Morgan, who might be the one running the sanitarium and performing horrible experiments on its inmates, Max included – or he might be something else entirely. Max barely has any more of an idea of what’s going on than you do, which is all part of the game’s charm.

He just seems to be a pretty nice guy, albeit understandably distressed at the weirdness going on around him. While he does have some shallow motivations that are overtly presented, there’s never actually too much insight into his character. He also has some unresolved psychological issues about the death of his little sister when he was a child. It doesn’t take long for the protagonist to remember that his name is Max, and that he seemed to have been involved in some form of medical research before he fell into his current predicament. It all might sound familiar, but that’s hardly a bad thing, as the game does a thoroughly excellent job of telling a story and establishing atmosphere nonetheless. It almost goes without saying that he will find himself journeying through various exotic realms, questioning what is real and what is some strange creation of his warped mind, gradually recovering his memories while coming to grips with his own personal demons in time for a dramatic twist ending. He has no idea who he is or what he is doing there, which is a problem since the institution seems to have been hit by some kind of serious disaster. After a suitably ambiguous cutscene of a car crash, the protagonist wakes up in a mental institution, garbed in blue hospital clothes and with his head wrapped entirely in bandages. While Sanitarium isn’t readily comparable to other adventure games, it does follow some typical horror and science-fiction tropes. But fortunately, the developers still knew what they were doing with Sanitarium and were willing to put in the effort to do it right, resulting in a game that easily stands up well next to the creations of more prolific adventure game developers. Their previous adventure was Chronomaster, which was only mediocre. Not to be confused with the various other companies of that name (and certainly not Dreamcatcher Interactive), DreamForge was responsible for a number of RPGs based on various Dungeons & Dragons campaign settings. Sanitarium was developed by DreamForge Intertainment.
